Games by topic
Lines and slope (grade 8)
Linear World Cup
Write y = mx and y = mx + b to pass and score. 8.EE.B.6
Geometry (grades 7–8)
Bank Shot: Angle Golf
Complementary and supplementary angles on a mini golf course. 7.G.B.5
Laser Heist: Angle Breaker
Angle relationships and parallel lines cut by a transversal. 7.G.B.5, 8.G.A.5
Let's Get to the Point
Translations, reflections and rotations on the coordinate grid. 8.G.A.1
Similarity Builder
Scale factors and missing sides of similar figures. 8.G.A.4
Pythagorean Platforms
The Pythagorean theorem one step at a time, with a visual proof. 8.G.B.6, 8.G.B.7
Expressions and equations (grades 6–8)
Tip the Scales
Solve one-step to multi-step equations on a balance scale. 6.EE.B.7, 7.EE.B.4a, 8.EE.C.7b
Exponent Racer
Six exponent skills, from evaluating powers to negative exponents. 6.EE.A.1, 8.EE.A.1
Exponent Hoops
The exponent rules with variable bases, solo or head-to-head. 8.EE.A.1
Rooted to the Spot
Square roots, cube roots and estimating square roots earn penalty kicks. 8.EE.A.2, 8.NS.A.2
Ratios and proportions (grades 6–7)
Proportional Plates
Scale recipes, use ratio tables and find unit prices in a busy diner. 7.RP.A.2
The coordinate plane (grades 5–6)
Battle on the Coordinate Plane
Fire with ordered pairs and find the enemy's shots in the first quadrant or all four quadrants. 5.G.A.1, 5.G.A.2, 6.NS.C.6, 6.NS.C.8
Multiplication and area (grade 3)
Area Artist
Multiply rows by columns to paint hidden pixel-art pictures, or design your own. 3.MD.C.7, 3.OA.C.7
Money (grade 2)
Piggy Bank Math
Count pennies, nickels, dimes and quarters to hit a target amount. 2.MD.C.8
Standards at a glance
| Standard | What it covers | Game |
|---|---|---|
| 2.MD.C.8 | Money word problems with coins | Piggy Bank Math |
| 3.MD.C.7 | Area and multiplication | Area Artist |
| 3.OA.C.7 | Multiply and divide within 100 | Area Artist |
| 5.G.A.1–2 | Ordered pairs and the first quadrant | Battle on the Coordinate Plane |
| 6.EE.A.1 | Evaluate whole-number exponents | Exponent Racer, Rooted to the Spot |
| 6.EE.B.7 | One-step equations | Tip the Scales |
| 6.NS.C.6, 6.NS.C.8 | Points in all four quadrants | Battle on the Coordinate Plane |
| 7.RP.A.2 | Proportional relationships | Proportional Plates |
| 7.EE.B.4a | Two-step equations, p(x + q) = r | Tip the Scales |
| 7.G.B.5 | Complementary, supplementary, vertical angles | Bank Shot, Laser Heist |
| 8.EE.A.1 | Properties of integer exponents | Exponent Racer, Exponent Hoops |
| 8.EE.A.2 | Square roots and cube roots | Rooted to the Spot |
| 8.EE.B.6 | Slope and y = mx + b | Linear World Cup |
| 8.EE.C.7b | Multi-step equations, distributing, like terms | Tip the Scales |
| 8.G.A.1 | Translations, reflections, rotations | Let's Get to the Point |
| 8.G.A.4 | Similar figures and dilations | Similarity Builder |
| 8.G.A.5 | Parallel lines cut by a transversal | Laser Heist |
| 8.G.B.6–7 | The Pythagorean theorem | Pythagorean Platforms |
| 8.NS.A.2 | Estimating square and cube roots | Rooted to the Spot |
Using the games in class
- Printables. Every game has a free worksheet with an answer key and a two-to-a-page exit ticket, linked on each card above.
- Warm-ups (5 minutes). Most games have a quick mode or a first level that fits the start of class.
- Stations. One station plays while you work with a small group. Games that let students choose skills make this easy to differentiate.
- Launching a lesson. Project a game and play it together before you name the rule. Tip the Scales' Sandbox and Pythagorean Platforms' World 1 work especially well for this.
- Review days. Exponent Hoops, Linear World Cup and Let's Get to the Point have two-player modes for a friendly competition.
- Connect back to paper. Ask students to write down each move or step the game asks for. The game becomes a worked solution in their notebook.
Getting the games past school filters
This site was built so it can run on school networks. There are no accounts and no chat, and nothing students type is sent anywhere. Progress (like best times and coins) saves only in that browser on that device, and students can erase it any time with the Reset progress button.
If your school's filter blocks the site, ask your technology department to allow studentmathgames.com. It may also help to mention that the site keeps no student data, uses a cookie-free visitor counter, and that any ads are non-personalized because the site is registered with Google as directed to children. The privacy policy explains exactly what the site does and doesn't collect.
Accessibility
Every game can be played in Spanish with the 🌐 Español button in its top bar (the choice is remembered for all the games on that device). Every game can be played with the keyboard alone: arrow keys move between buttons, Enter or Space presses them. Games fill the screen on a computer, and on phones and tablets the page never scrolls. Read more on the accessibility page.
Suggestions and requests
If there's a standard you'd like a game for, or something that would make a game work better in your classroom, please get in touch. You can see every recent change on the What's new page.