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Piggy Bank Math: Teacher Guide

Students click pennies, nickels, dimes and quarters to build a target amount before time runs out, then feed the piggy bank. It's quick, bright, and built for young students who are still learning what each coin is worth.

Game designed by Mr. H, an 8th grade math teacher

▶ Play Piggy Bank Math
Grades1–3 (and older students who need money practice)
TopicCoin values and counting money
Class time5–15 minutes
DevicesTablet, student devices, interactive whiteboard

What students learn

Counting money combines two skills young students are still building: knowing each coin's value, and skip counting by 5s, 10s and 25s. Piggy Bank Math practices both at once. Students add coins until their total matches the target exactly.

How the game works

Penny Prospect is the easier mode, with all four coins available. Coin Captain is harder: students get only two coin types at a time and larger totals, so they have to plan a combination instead of adding pennies until they get there. Every target can be made with at least three coins.

The piggy bank changes color as the total gets close to the target, which helps students notice when they're near. Going over the target twice ends the round, so they learn to slow down near the end. Difficulty ramps up as the round goes on.

Worked examples

Target: 41¢ (all coins)

quarter 25 → dime 35 → nickel 40 → penny 41

Start with the biggest coin that fits, then work down.

Target: 60¢ (Coin Captain: only dimes and quarters)

quarter 25 → quarter 50 → dime 60

A third quarter would overshoot to 75¢, so students have to stop and switch coins.

Common mistakes

Counting coins instead of cents ("I have 4 coins, so 4 cents"). Say the running total out loud with each click: "25, 35, 40, 41."

Mixing up the nickel and the dime because the dime is smaller. Talk about size versus value: the smallest coin isn't worth the least.

Overshooting. The color-changing piggy bank and the two-overshoot limit teach students to check before the last coin.

Ways to use it in class

Discussion questions

Real-world connections

Paying for something with exact change, counting a piggy bank, making change as a cashier, and saving up for a toy all use the same reasoning.

Standards

CCSS.MATH.CONTENT.2.MD.C.8

Solve word problems involving dollar bills, quarters, dimes, nickels, and pennies, using $ and ¢ symbols appropriately.

Access and privacy

No accounts, no data collected. Works with a mouse, touch, or the keyboard.

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Prices and unit rates in a diner, for older students.

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▶ Play Piggy Bank Math